Futurama
New Models for Digital and Creative Education

Goal of the project

The project aims to develop a new educational model capable of promoting the development of basic skills in the STEAM disciplines of children aged 14-17 in the provinces of Agrigento and Trapani through a composite and multidisciplinary intervention targeting students and teachers. This intervention is based on the experimentation of integrated educational and teaching models that can effectively innovate both the learning of key technical skills in the STEAM field and the development of soft skills that can promote active citizenship and facilitate entry into the workforce.

Who is it for?

The project is aimed at adolescents (aged 14-17) in the provinces of Agrigento and Trapani, as well as teachers and other stakeholders in the educational community (public institutions, companies, ETS).

Acivities

The project promotes 7 main actions:

  1. Community Development: This action involves training teachers in project management and the implementation of innovative teaching methodologies. It also focuses on developing the local educational community network to encourage the replication of the intervention, cooperation among institutions, and the transfer of know-how among teachers.
  2. Programming and Robotics Pathway: This pathway provides participating minors with an introduction to programming, sensors, and robotics concepts. Topics covered include Python programming language, Arduino – Circuits and Sensors, Arduino – Robotics and Automation.
  3. Introduction to Cybersecurity Pathway: This pathway offers participants basic cybersecurity concepts. Topics covered include Linux, OSI model, TCP/IP model, physical and logical addressing (Ethernet and IP), connectivity verification protocols and tools (ICMP, ping, traceroute), network security infrastructure, Access Control, types of hackers, common threats, and attacks.
  4. “A Sustainable World” Pathway: This pathway supports the acquisition of knowledge and skills related to sustainable development, ecological and digital transition. Topics covered include the UN 2030 Agenda, circular economy, ecological and digital transition, green jobs, and new employment opportunities.
  5. Creathon: A 3-day creative marathon in which students can apply the skills acquired in technical and cross-functional training modules. They will compete in response to a challenge set by the training teachers.
  6. “New Technologies for Civic Applications” Experiments: This pathway aims to develop students’ digital skills, promote active citizenship, and enhance their knowledge of the territory through interactive workshops based on new technologies. Topics include First Life (commoning and community mapping) and Commons Hood (blockchain technology for financial inclusion in support of the local economy).
  7. Work Accompaniment: This pathway involves the active engagement of professionals from external companies to effectively guide students towards university or career paths. Activities include training in soft skills, job shadowing sessions, practical guidance (CV, interview simulations, etc.), and orientation towards STEAM professions.

Impact

400 minors involved
2 schools involved
30 parents involved
26 teachers and educators involved

Partners

Fondazione Comunitaria di Agrigento e Trapani (Lead Partner), Associazione Centro ELIS, Beehive Societ√† Cooperativa Sociale, ISS G.B. Odierna, Istituto d’Istruzione Superiore Statale ‘Sciascia e Bufalino’, Universit√† degli Studi di Torino – Dipartimento di Informatica, Iusto – Istituto Universitario Salesiano Torino

Programme

The project was selected by CON I BAMBINI as part of the Fund for combating juvenile educational poverty and was co-financed by the CDP Foundation.

Contatti

For more information on the project or to participate you can contact Daniela Avanzato d.avanzato@fcagrigentotrapani.it

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